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Добавление лорных фракций v.2 (более корректная) #12
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а зачем cl? если игроки не могут получить эти вещи, то cl на них не надо |
Половина спрайтов очень сомнительны, плюс возникает вопрос: А надо ли это вообще, если игроки это никак не получат в любом случае? Для педалей всегда прототипы есть |
Если бы это всё задействовалось геймплейно, а не ГМно, то смысл бы был. А так, скорее только будет мешать ГМить, когда эти энтити не будут задействованы |
В ПР-е предусмотрены события и контент, что может быть задействован и без ГМов. |
RSI Diff Bot; head commit 030ff89 merging into c90af7f Resources/Textures/Corvax/Lore/KMLG/Armor/kmlg_armor.rsi
Resources/Textures/Corvax/Lore/KMLG/Armor/kmlg_hardsuits.rsi
Resources/Textures/Corvax/Lore/KMLG/Armor/kmlg_hardsuits_helmet.rsi
Resources/Textures/Corvax/Lore/KMLG/Armor/kmlg_nooc_hardsuits_field.rsi
Resources/Textures/Corvax/Lore/KMLG/Armor/kmlg_nooc_hardsuits_helmet_field.rsi
Resources/Textures/Corvax/Lore/KMLG/Equipment/kmlg_backpack_rad.rsi
Resources/Textures/Corvax/Lore/KMLG/Equipment/kmlg_backpack_std.rsi
Resources/Textures/Corvax/Lore/KMLG/Equipment/kmlg_bandans.rsi
Resources/Textures/Corvax/Lore/KMLG/Equipment/kmlg_belt.rsi
Resources/Textures/Corvax/Lore/KMLG/Equipment/kmlg_beret.rsi
Resources/Textures/Corvax/Lore/KMLG/Equipment/kmlg_boots.rsi
Resources/Textures/Corvax/Lore/KMLG/Equipment/kmlg_boots_work.rsi
Resources/Textures/Corvax/Lore/KMLG/Equipment/kmlg_cap.rsi
Resources/Textures/Corvax/Lore/KMLG/Equipment/kmlg_cap_p.rsi
Resources/Textures/Corvax/Lore/KMLG/Equipment/kmlg_cepka.rsi
Resources/Textures/Corvax/Lore/KMLG/Equipment/kmlg_coat.rsi
Resources/Textures/Corvax/Lore/KMLG/Equipment/kmlg_coat_hood.rsi
Resources/Textures/Corvax/Lore/KMLG/Equipment/kmlg_encryption_keys.rsi
Resources/Textures/Corvax/Lore/KMLG/Equipment/kmlg_epaulet_10.rsi
Resources/Textures/Corvax/Lore/KMLG/Equipment/kmlg_epaulet_20.rsi
Resources/Textures/Corvax/Lore/KMLG/Equipment/kmlg_epaulet_30.rsi
Resources/Textures/Corvax/Lore/KMLG/Equipment/kmlg_garniture.rsi
Resources/Textures/Corvax/Lore/KMLG/Equipment/kmlg_gloves_battle.rsi
Resources/Textures/Corvax/Lore/KMLG/Equipment/kmlg_id_cards.rsi
Resources/Textures/Corvax/Lore/KMLG/Equipment/kmlg_pda.rsi
Resources/Textures/Corvax/Lore/KMLG/Equipment/kmlg_uniform_cargotech.rsi
Resources/Textures/Corvax/Lore/KMLG/Equipment/kmlg_uniform_ce.rsi
Resources/Textures/Corvax/Lore/KMLG/Equipment/kmlg_uniform_engineering.rsi
Resources/Textures/Corvax/Lore/KMLG/Equipment/kmlg_uniform_pilot.rsi
Resources/Textures/Corvax/Lore/KMLG/Equipment/kmlg_uniform_qm.rsi
Resources/Textures/Corvax/Lore/KMLG/Equipment/kmlg_uniform_repairman.rsi
Resources/Textures/Corvax/Lore/KMLG/Equipment/kmlg_uniform_security.rsi
Resources/Textures/Corvax/Lore/KMLG/Equipment/kmlg_uniform_servise.rsi
Resources/Textures/Corvax/Lore/KMLG/kmlg_airlock.rsi
Resources/Textures/Corvax/Lore/KMLG/kmlg_airlock_glass.rsi
Resources/Textures/Corvax/Lore/Mirt/Armor/mirt_armor_gr.rsi
Resources/Textures/Corvax/Lore/Mirt/Armor/mirt_armor_std.rsi
Resources/Textures/Corvax/Lore/Mirt/Armor/mirt_armor_vest.rsi
Resources/Textures/Corvax/Lore/Mirt/Armor/mirt_cloak_r.rsi
Resources/Textures/Corvax/Lore/Mirt/Armor/mirt_cloak_r_hood.rsi
Resources/Textures/Corvax/Lore/Mirt/Armor/mirt_hardsuits_hig.rsi
Resources/Textures/Corvax/Lore/Mirt/Armor/mirt_hardsuits_hig_helmet.rsi
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eto takoi konec |
This reverts commit 417f9dc.
* [Port] Xenowears (space-syndicate#12) * Xenowears (space-syndicate#519) <!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> Add a bit of clothing specie related and some tiny misc changes. Normally i wanted to add the spooders changes here but with the other spider specie coming in il hold myself for now. --- <!-- A list of everything you have to do before this PR is "complete" You probably won't have to complete everything before merging but it's good to leave future references --> - [x] Add clothings - [x] Loadouts/Vending machines --- <!-- This is default collapsed, readers click to expand it and see all your media The PR media section can get very large at times, so this is a good way to keep it clean The title is written using HTML tags The title must be within the <summary> tags or you won't see it --> <details><summary><h1>Media</h1></summary> <p> ![image](https://github.com/Simple-Station/Einstein-Engines/assets/45297731/47865d65-754d-4b70-9c10-19bc9aa55ac6) </p> </details> --- <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: - add: Xenowears! new non-human related clothings. --------- Signed-off-by: FoxxoTrystan <[email protected]> Co-authored-by: DEATHB4DEFEAT <[email protected]> Co-authored-by: VMSolidus <[email protected]> * ooopsie --------- Signed-off-by: FoxxoTrystan <[email protected]> Co-authored-by: FoxxoTrystan <[email protected]> Co-authored-by: DEATHB4DEFEAT <[email protected]> Co-authored-by: VMSolidus <[email protected]> * [Port] Plushie (space-syndicate#11) * Plushie Update! (space-syndicate#654) <!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> By multiple requests i bring my PR from Frontier The [PLUSHIE UPDATE!](new-frontiers-14/frontier-station-14#886) This PR add a prize vendor machine where you can trade prize ticket for a toy/plushie, to get ticket you win those in arcade machines. This PR will give a chance for everyone to get the toys they need in a special machine and will make plushies in general more random and fun, in term of random spawns. WARNING THIS PR DOES NOT MAP THE PRIZE VENDOR AND WILL MOSTLY NEED TO BE MAPPED. --- <!-- A list of everything you have to do before this PR is "complete" You probably won't have to complete everything before merging but it's good to leave future references --> - [x] Prize Vendor - [x] Prize Tickets - [x] New Toys/Plushies - [x] Prizes --- <!-- This is default collapsed, readers click to expand it and see all your media The PR media section can get very large at times, so this is a good way to keep it clean The title is written using HTML tags The title must be within the <summary> tags or you won't see it --> <details><summary><h1>Media</h1></summary> <p> ![image](https://github.com/user-attachments/assets/643e6c65-bba0-4eef-8e8e-d3510922e51e) </p> </details> --- <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: - add: A ton of new plushies has arrived - add: Prize counter are here, get your prizes by winning games and getting prize tickets! and find prize balls!! * prize counter to spawner * Arachne Plushie (space-syndicate#531) Added everyone's favorite Arachne as an adorable soft toy --- - [x] Place plushie in spawn location(s) --- <details><summary><h1>Media</h1></summary> <p> ![ArchnePlush](https://github.com/Simple-Station/Einstein-Engines/assets/114866135/1ec47181-4827-49f9-8605-9a16764dba89) </p> </details> --- :cl: - add: Plushie * ooopsie --------- Co-authored-by: FoxxoTrystan <[email protected]> Co-authored-by: CodedCrow <[email protected]> * [Fix] EE Migration (space-syndicate#14) * [Tweak] Add Einstein Engines Folders (space-syndicate#17) * [Tweak] EE Prototypes Folder * [Tweak] EE RU FTL * fix dublicate * yaml fixes --------- Signed-off-by: FoxxoTrystan <[email protected]> Co-authored-by: FoxxoTrystan <[email protected]> Co-authored-by: DEATHB4DEFEAT <[email protected]> Co-authored-by: VMSolidus <[email protected]> Co-authored-by: CodedCrow <[email protected]>
Описание PR
Добавление спрайтов и прототипов для семи лорных фракция, а так же случайного ивента для одной, режима для второй и мобов для экспедиций для третьей.
Почему / Баланс
Как один из вариантов развития Некста, в качестве не-ванильного сервера, может выступать добавление конкретных лорных вещей для более удобного проведения ивентов, в качестве режимов или стучайных событий. Это позволит более полно окунуться в атмосферу созданной игровой вселенной, кроме того создать определённое разнообразие относительно привычных смен.
Технические детали
В текстурах, прототипах и локализации Корвакса добавились папки Lore со своими папками под каждую из добавленных фракций.
Медиа
Требования
Критические изменения
Ничего критичного. Всё на основе имеющегося.
Список изменений
🆑